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Green Merman (★★)
Useless Swamp icon.png
Green Merman.png

Card Type

Creature

Faction

Useless Swamp

Magic Cost

2

Attack

6

Defense

12

Rarity

★★

Floop Ability

Deal 3 Damage for each enemy building to the creature in the opposing lane.

Floop Cost

2

Green Merman is a 2 star, Nice Useless Swamp creature in Card Wars. It can be obtained as a loot in Quest 31 or through crafting at the Card Forge.

Strategy[]

Overview[]

Green Merman is a fairly strong 2 star creature, that not only can be crafted but can be obtained through the Cool Chest.

Tips[]

Use Green Merman to fill up lanes as it is powerful enough to kill many One Star creatures and some Two Star creatures in one turn. This creatures floop ability is good although it is more expensive than most attack based floops. Use the floop ability when the opponent has more then 2 buildings to do big damage. This card is good if the enemy has a lot of buildings.

Counter[]

Creatures with attack higher than 12 such as Archer Dan, are extremely effective and will destroy Green Merman in one turn. Cerebral Bloodstorm may be used to get it down to half health and finish it off with weaker creatures such as Husker Knight. Use high attack cards to stop him as good as possible like Struzann Jinn or Rainbow Barfer.

Crafting[]

Green Merman can be crafted using

Green Merman can be used to craft

Notes[]

Green Merman (★★)
Useless Swamp icon.png
Green Merman Gold.png

Card Type

Creature

Faction

Useless Swamp

Magic Cost

2

Attack

9

Defense

18

Rarity

★★

Floop Ability

Deal 3 Damage for each enemy building to the creature in the opposing lane.

Floop Cost

2

Green Merman is a 2 star, Nice Useless Swamp creature in Card Wars. It can be obtained as loot in battle.

Strategy[]

Overview[]

Tips[]

Counter[]

Crafting[]

Notes[]

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